Rethinking My Music Storage

I’m not a huge music collector, at least not compared to some other people I know. I do have about 150 GBs of music in my iTunes collection — lots of it being video game soundtracks I enjoy listening to while I program.

A few things I have not liked about my historic setup:

  • Because the collection was 150 GB I could not store it on my main computer’s SSD (which was 256 GB in size).
  • iTunes sucks. I don’t want to get into details here but as a music player and organization tool it’s awful.

Some goals for my new setup:

  • I want to get rid of iTunes.
  • I’d like to store my music on Dropbox, preferably in a way where I can control which Music (if any) gets synced to my other Dropbox setups.
  • I have recently become a Spotify member. It’s got a nice collection I feel I can lean on AND it has some tools the player UI to support local files as well as streaming songs which I think will be key.

With all that said, what I’m up to:

First thing, I made a new iTunes library on my desktop and have started re-downloading my old iTunes music purchases. I have lots of music that is still DRM wrapped and these new downloads do not have such DRM.

Next, I’m going to slowly start to put the music into Dropbox. I’ll have a root level Music folder but inside I’m going to split the collection into Rare and Common. Common being for songs that are streamable from Spotify and thus being a folder I can selectively NOT sync on my other computers. The Rare folder will have all of my video game soundtracks and other albums I find to be incomplete or missing on Spotify. As I said, I like how Spotify can bring in local music into playlists and even lets you control the source folders and I’m hopeful this will work nicely.

We’ll see how it goes over the next few weeks. I’d love to hear if anyone else has an exotic setup like this.

Also, next up for a rethink is photos. Again, I’m really not happy with the current Apple solution and am thinking of alternatives. Feedback welcome.

Accessibility

At the Apple event a few weeks ago they began with a short video on accessibility.

I’ve learned a lot about accessibility on iOS over the last few years. Apple’s products are some of the most accessible in the world and for all the frustrations I have with Apple, this is definitely one of the high points I’m proud of.

I was also really pleased to see our own Philly CocoaHeads give accessibility some attention at a recent Side Project Saturday event. A group of people worked on improving the accessibility of the Wikipedia iOS app.

Group of Programmers using Voice Over on iPhone

Anyways, I think the time is right for development agencies and indy consultants to put accessibility front and center. For them to say loud and proud, any app you hire us to build will have some basic level of accessibility.

Some people whom I bounced this idea off of thought it would be bad for sales. Maybe. But these are the probably the same clients who question code review because they think it is a similar waste of money. At the end of the day we all have have some level of standards onto which we execute our craft. People hire us because they can’t build software. They need us to point them in the right direction.

Somewhere out there, a construction agency is in a discussion whether or not to add a wheelchair ramp to the current project. Some people will add it because it’s required by law, others will add it because it’s the right thing to do.

The software industry moves incredibly fast, maybe even too fast. We don’t have regulations and inspectors like other industries. We have to regulate ourselves. The tools to improve access for our creations are ready. They work really well. They sit there, waiting for us to use them.


I don’t want to come off like I’m some know it all when it comes to accessibility. If you need real help with your app, contact my friend Austin who does consulting on the subject.

I do have some experience enhancing a few personal iOS apps and hope to make it a larger priority with my upcoming side project. Like a lot of things, I think the goal here is for continual learning and small, iterative improvements.

Pre-“Hello Again” Mac Event Thoughts

Having been a long time Mac user and developer it’s been very disappointing to see Apple ignore the hardware release cycle of the Mac platform over the last few years. I’m really anxious to see what’s going to come of the “Hello Again” event this week and I might even buy a new Mac depending.

Current Mac-state of Mind

So my main personal machine is a 2011 maxed-out iMac. I bought it after waiting and waiting for a proper Mac Pro update in 2011 that was never to come. Overall I’ve been pretty happy with the iMac. I have had to do a USB storage dance with some backups and media drives but overall it’s been a workhorse, with tons of days of Xcode and Warcraft under its belt.

Other Macs in my arsenal include:

  • A 2011 Mac mini which at times has served as a CI box but as of now is dormant (might be resurrected depending how CI plans turn out for my side project).
  • A 2012 Macbook Air which I use situationally. Recently for beta testing 10.12 over the summer and the occasional Philly CocoaHeads video capture.
  • My work provides me a high end Mid 2014 15-inch Macbook Pro. I’m trying to do a better job of keeping that machine in kind of a white room state just for work stuff with mixed success.

I also have a 27-inch Thunderbolt display and a 27-inch Dell display which I use to extend my Macs in various ways at different times.

To Upgrade or Not?

Technically speaking my 2011 iMac is working fine. It does have some issues: occasionally the wifi likes to disconnect, there are some color issues spreading out from the lower left corner of the display, the DVD drive broke (I bought an external one to supplement the occasional need) and the 256 GB SSD is not large enough to hold all my stuff anymore so I have an awkward HD layout with USB storage. The iMac also runs very hot. I suspect part of this is dust build up but have not investigated too much. While annoying, none of these issues are blockers.

The first big upgrade question is laptop or desktop? I’ve always leaned on the desktop experience for pure power but there are many things that push me towards a laptop as my main personal machine right now:

  • I could setup a very “swap” friendly environment that would allow me to have a home work station letting me plug in my personal or work laptop as needed.
  • Since I have a Gaming PC now I don’t need the graphic power of the Mac as much making laptop more feasible.
  • I am traveling more — more conferences, more work trips, single days at IndyHall (instead of a full time desk and me leaving the iMac there). A personal laptop for these days would help me with that home/work separation on the company laptop.

Other welcome improvements:

  • Retina Display. My iMac does not have a retina display and my hope would be that a new laptop from Apple would support this natively as well as support a future retina external monitor connection.
  • More SSD storage. Would be nice to consolidate my external drives into one big SSD.
  • If I go laptop, no need to upgrade two machines every year with a new OS, keeps all the software/licenses in sync.
  • Complier speed improvements. From a numbers perspective my iMac has a good CPU but I would hope improvements to the bus speeds and other architecture improvements would see some improved Xcode complier times.

I feel like in the process of writing this I’ve talked myself into a upgrade but we’ll see what comes out of Apple on Thursday. Enjoy the show.

Greetings, from the Ranch

One of the great perks of working at Big Nerd Ranch is that you are allowed to take one Big Nerd Ranch class a year. This week I’m taking the Front End Web class, and am really looking forward to it.

At nights we are encouraged to work on a side project to help practice what we are learning in the day. I think I’m going to work on a wiki app — with a few touches that I myself have an itch for, drag and drop image uploads, code syntax coloring, and more.

I’ll check in later through the week. Wish me luck.

CocoaConf DC 2016 Recap

Had the pleasure to attend and speak at CocoaConf DC this past weekend.

CocoaConf is a touring training conference for iPhone, iPad, and Mac developers. We bring some of the best authors, trainers, and speakers to the most passionate, engaged developers in a region—together, they make magic!

CocoaConf draws anywhere from 100-120 developers. It’s a very nice, comfortable size. Large enough to host a diverse collection of personalities and ideas, but small enough not to feel overwhelming. People actively mingle and you get to meet lots of new faces without much effort.

This was my third CocoaConf, and first as a speaker. My own talk was at the end of the first day and I spent ample time the previous weeks preparing to avoid the need to do last minute slide updates and miss sessions — and I’m glad I did so.

The sessions were really good at this CocoaConf. Sure it helps that iOS 10 is just out and there is still lots to learn, but even the talks that were version agnostic, covering patterns, architectures and bug hunting skills all got my brain spinning with ideas.

One cool benefit of my work scheduling is now I have a week of stay-home vacation and I can hopefully direct that post-conference enthusiasm towards my side projects and some extra experimentation. Specific items on my list:

  • Do more interactive prototyping of my side project and follow up with some user interviews.
  • Do some experimentation with Perfect to build a simple Swift API and host it on Linode.
  • Continue to polish up my RanchWeather app and start a blog series reviewing the code patterns.
  • Do some experimentation with Twilio authentication in preparation for a web app project.
  • Inspired by the journalling abilities of MarkD, dedicate the vacation week to a journaling experiment: Daily Journal, Project Journal, Tool Journal.

As for my talk, I think it went very well. One thing I really like as a speaker is the conference not only has a session review system but they encourage submissions of reviews with a raffle for prizes at the end so you get a lot of feedback. Most of my talk’s feedback was very positive and I appreciate the criticisms, both good and bad. Always room for improvement.

So yeah, if you are considering attending or speaking at a CocoaConf, do it. It’s very rewarding and worthy of your time. If it’s on the east coast you’re more than likely to see me there too — and if so, say hi!

My New PC Gaming Computer

Final Parts List: http://pcpartpicker.com/list/4Wjcf8

I’m a fairly serious/casual gamer (as in serious love of many games, casual in that I can only play so many hours a week because of other life responsibilities). I play a lot of 3DS (Pokemon, Zelda) and I also own a Wii U, a PS4 and lots of other older/retro consoles.

I’ve been considering a gaming PC for a while. My main drive has been to support a mix of playing World of Warcraft and Final Fantasy 14. I’ve been playing both on my 2011-era iMac (Bootcamp-ing into Windows for FF14) but the graphics performance of the old machine was starting to become a real limiting factor. Additionally was the interest in playing some PC-only (or PC preferred) games, like Overwatch and Stardew Valley.

A few months ago I started assembling a parts list and talking to some other friends. Part of me just wanted to buy a pre-built system but for better or worse my geeky friends assured me the assembly wouldn’t be that bad and it would let me save some money or buy some better components.

My initial target was to spend about $1500 and go for a upper mid-tier machine. I wasn’t interested in VR right now and just wanted something to play games. After getting acquainted with the video cards and performance I choose the GTX 970. I had a full parts list waiting to go but I didn’t pull the trigger. This was around April and I was still traveling a bit. I was also working towards paying off my student loans and decided I’d do that first.

GTX 1080

When I came back to my parts list at the end of May there was the announcement of the new GTX 1080 and 1070. These new cards were destroying the performance charts and I started to get a little greedy. I kept up with the release, and noticing the 1080 was selling out joined an alert website to let me know where and when it became available. I eventually grabbed a Founder’s Edition directly from Nvidia. I will concede the upcoming non-Founder’s Edition cards are probably better cooled and cheaper but I was anxious to play and didn’t want to wait until end of June / July to get my hands on this thing. I splurged.

I came back and cleaned up my final parts list. I ordered the rest of the machine from NewEgg with a few pieces from Amazon. (Even if a bit more I’d prefer to buy from NewEgg and Amazon who are very easy to work with regarding returns and such.)

One item I was not planning to buy but did, was a new monitor. I was really hoping to get dual use out of my Apple Thunderbolt monitor (which I use with my iMac to extend my display) but as I did research it would seem hooking that up to a display port was not going to work out. I ended up buying a Dell Gaming S2716DG 27-inch monitor to make it work, and it does. I just am not enjoying using it with my iMac as much as my other Apple monitor since the colors aren’t matching like they used to.

Assembly

Workbench

After ordering the parts a week before, I sat at home Friday night and got started with the assembly. I took my time. I read the motherboard and other manuals as I slowly connected it all together.

Motherboard

Motherboard Mounted

Some things gave me trouble. It took a few attempts to get the motherboard mounted in the case. In general there was always a scary feeling of putting too much pressure on a part to get it to fit in. The case came with a ton of different screws and I had to take a lot of time to make sure I was using the right pair for the job.

All Done

Windows

I worked on Friday from 8pm till about midnight and then Saturday morning 9am until lunch to finish the assembly. Much longer than a seasoned PC gamer I’m sure — but keep in mind this was my first build since college and even then I had a lot of help from my roommate. Once assembled I was lucky in that it powered on into the BIOS right away.

Windows

Despite some known gaming headaches, I decided you use Windows 10. It installed fairly quickly. During initial setup I did opt-out of a lot of personalization features that do not interest me. My next challenge, getting the network card working.

My gaming PC is not near my cable modem so I need wireless connectivity and surprisingly this is not on the motherboard — I needed a seperate PCI card. The card I bought seemed to use PCI for the housing but also plugged into the USB on the motherboard. After spending some time downloading the latest drivers and playing the format game with some USB sticks I eventally installed the software but the card would not start up. It took some searching but I eventually found out I had to disable XHCI Handoff to enable the third USB connection on my motherboard which is what I was using to connect the wireless card. With all of that figured out, I had network access on my computer and began downloading some system updates and then some games.

The Games

I’m sure I’ll buy some more in time (and would greatly love your recommendations, email me) but for now the primary PC games for me are:

  • Final Fantasy 14
  • Overwatch
  • Civilization V
  • World of Warcraft (idle until Legion)
  • Stardew Valley (New, not played yet)
  • Rocket League (New, not played yet)
  • Undertale (New, not played yet)
  • Hearthstone (I play this on my iMac and iPad as well but there are some nice Windows-only analytics add ons I might try.)

Final Thoughts

I have mixed feeling about the time I spent doing the build. It does feel empowering to refresh my memory of how to do it all — but that said it’s not something I get a ton of enjoyment out of so let’s hope this box keeps ticking without too much maintenance in the years ahead. And while I do carry a little guilt about going for the super high end video card I also look forward to for the next few years being able to turn on ULTRA options without losing frames.

Clash of the Coders: Day 0

One of the many interesting benefits I get working for Big Nerd Ranch is the opportunity to participate in many fun and unique events. One of the bigger ones is called Clash of the Coders.

Clash of the Coders is an annual coding competition, whereby Big Nerd Ranch effectively “shuts down” for a a few days to allow developers to flex their coding muscles in to build something (anything) that is both wizardly and useful.

This years edition of “Clash” starts at 6pm tonight, Wednesday March 30th. While people are encouraged to brainstorm ideas and form teams ahead of time, no code shall be written until the event starts.

During the event we are treated to full time catering, shoulder and neck massages as well as other free-form geek activities. (I hear Christian will have his new Oculus Rift around for testing.)

While remote nerds can choose to stay remote and participate, anyone who wants to come into the office can. Last year I was at home and didn’t really get into it. This year I’m working out of the office so I’m anxious to see how it all works out.

As for my project and team, I’m still working on it. I have an idea and if need be will work on it solo but am also hosting a meeting after lunch for ‘Clash Singles’ to see if we can form some last minute teams.

At the end of Clash (Saturday, 6pm) we have a nice BBQ dinner (spouses and kids welcome) and we run a science fair of sorts, where people demo their work and answer questions. People are judged on project complexity, presentation and other factors. Bonus points are awarded if your team was interdisciplinary (mixing people of different departments) and if you were able to integrate any of the emerging technologies on our watch list. Top prize allows you to choose from list of high end geeky toys (think drones and musical instruments) with second/third prizes getting some nice Amazon gift cards.

I’ll post more as Clash gets going. If you have any questions let me know.

Philly CocoaHeads: History

Being the lead organizer of the Philly chapter of CocoaHeads, I always welcome the opportunity to chat with members of other meetups. It’s great to compare notes on how we run our groups, what’s worked and what’s failed. In particular I’ve recently chatted with the leadership of the Nashville CocoaHeads and was also able to attend an Atlanta CocoaHeads meeting while visiting Big Nerd Ranch. It was a great experience and has me inspired to capture some of my thoughts here on the blog. This first article is a walk down memory lane to document the history of Philly CocoaHeads.

Getting Started

The Philly chapter of CocoaHeads started out of IndyHall in 2008. IndyHall is a coworking space, a place for people who can work from home but choose not to; perhaps because they want a work/home separation or just to participate in the greater creative community. Back then IndyHall was still fairly young but had attracted together a strong tech following including:

  • Andy Mroczkowski and Far McKon who were working for the local company Neat, and their Mac software / scanner combo.
  • Jason Allum who was working on RipIt (which would later be sold to The Little App Factory).
  • Dave Martorana who had a few apps, including MultiFirefox and Multiplex (a media server app ahead of its time).
  • Joah Aas, who worked for the Mozilla organization and is now most known for his help with the Let’s Encrypt project.
  • Randy Zauhar, a local professor teaching Bioinformatics and Chemistry at University of Sciences. Randy had previous help run and host a group called: PHAD, Philadelphia Apple Developers.
  • And myself. I was a basic IndyHall member and was working on ProfitTrain updates at the time.

Philadelphia Apple Developers (PHAD) never grew to be anything very large but I remember it fondly. It would usually be about 4-6 of us sharing a pizza and showing each other our Cocoa projects. I vividly remember Randy showing off his spreadsheet app which listed chemical equations on one side and then had an OpenGL cell rendering the compositions on the other. I also remember doing talks on Subversion and then Core Data. Again, they were small meetings but having even a few people who were interested in or working in Cocoa back then to bounce ideas off was a huge win.

The early meetings of our group were ran by Andy Mroczkowski and actually marketed under the name PhillyCocoa and not CocoaHeads. The meetings were very demo heavy with lots of roundtable questions and discussions filling in the cracks. Some members took to working on a side project, a calculator, outside of the meeting. The project didn’t get too far but the remanence of it have been preserved on GitHub.

Early IndyHall

This is a photo of IndyHall, Strawberry Street Edition. The first “CocoaHeads” meeting was held in that back meeting hut.

As the iOS SDK (or iPhone SDK as it was called back then) was announced there was a serge in new members and interest in the group. The biggest hurdle seemed to be Objective-C itself so we planned and ran a workshop.

Over two Saturdays, mixing lecture time and coding exercises from Learn Objective-C on the Mac, by Mark Dalrymple, Scott Knaster we got 12 or so people a head start on iPhone programming.

New Leadership

Meetings continued, now at IndyHall’s new home on 3rd Street (or N3RD Street as it would come to be known as). Eventually a December meeting was announced and Andy let it be know that if you were interested in the future of PhillyCocoa to attend. At the meeting Andy announced his upcoming departure to head to San Fransisco to be apart of a startup. Two volunteers came forward to help organize the group in his stead, myself and Mike Deaven.

Meeting Format Changes

Over the next year me and Mike enacted a handful of changes we’d hope improve the group.

An Early IndyHall Meeting

One immediate change we did was move the website to WordPress. Previously Andy had a custom Ruby CMS / publish thing going and it wasn’t easily portable. I was able to get all of the old post converted into WordPress. The main goal here being enable multiple people to post and not have the code be machine dependent.

Another change was subtle, but I started to embrace the CocoaHeads brand in our naming and introductions. I always was aware of them and to me it seemed helpful to take the name and have our chapter listed on the main global site.

We also started to fiddle with the meeting format itself. Moving the pizza / social time to the front end of the meeting. This helped since we usually had a lot of stragglers arrive between 6:30 and 7:00, so by having the pizza upfront we could make sure to start the meeting with everyone present.

I also started to be a little more rigid in the introductions, making sure to repeat the basics of the group, who we were, what we did, when we met. I wanted new people to quickly get a sense of expectations.

Another IndyHall Meeting

The hardest thing back then was getting people to do talks. There were many meetings in the early days where we did not have a formal speaker and so it was on my shoulders to build a presentation to keep the group entertained. It was a lot of work but I think a major reason why we were later became more successful. I think it’s incredibly important to be consistent, to have that meeting every 2nd Thursday no matter what. Setting up that pattern and not giving into canceling meetings really helped solidify the group.

To help spur talks we started to request smaller commitments, show and tell time. A short talk or demo usually 5-15m in length. Much less to prepare and much less anxiety. It started slow but eventually kicked off a pattern of people coming forward to do talks, even “main” talks.

Adding Members through Meetup.com

Up to this point Philly CocoaHeads did not promote itself too much. You heard about it through word of mouth or via IndyHall announcements. Looking to grow the community we decided to join Meetup.com for more exposure. It took a few months to get going but eventually started to bring in tons of new faces. Meetings quickly grew from about 10-12 people, closer to 20-25.

As of today we have about 870 registered members on Meetup.com. Now most of them are not active members. I’d guess if you defined “active” as participated in a group event sometime in the last 12 months, you’d probably end up with ~200 members.

Alfie joins us from NY via a Double

Alfie joins us from NY via a Double.

New Events and Expanding the Leadership

When iOS 7 was announced we decided to do a special hack day to celebrate. We sold tickets to help buy a nice catered lunch and gathered at IndyHall on Saturday to hack on new iOS 7 APIs. The event was a huge success.

One newer member wanted to help do this more often and so Tom Piarulli joined the leadership to help run what has now become known as Side Project Saturday. SPS is typically the last Saturday of the month, starting at 10am and running until about 5pm. People come and go, work on their side projects, ask questions and otherwise socialize with their fellow geeks.

Tom at a SPS right after the WWDC announcements.

At around the same time the leadership also welcomed Kotaro Fujita to help run our website and Twitter account.

Kotaro talks about his favorite tool.

Moving to the Apple Store

We are fortunate enough to have a very nice Apple Store here in Philadelphia. Sometime in 2013 I was approached by the business relations manager from the store. He came to a few meetings and introduced himself. He was really impressed with our group and offered to help us out and possibly host the meeting.

I was kind of torn. We had our start at IndyHall and while we were definitely starting to outgrow the space I didn’t want to leave. Me and Kotaro took a trip to the Apple Store to checkout the Briefing Room. The room is incredibly nice. It’s on the second floor of the store, not open to the public. It’s kind of a VIP area for larger demos and meetings. It had 5 mounted TVs, all wired up for AirPlay and sound. A huge wood table with 16 swivel chairs but plenty of space around the edges for fold up chairs. Fully laid out we could host 40-45 people and have a great AV setup to help support the speakers.

We made the move in November 2013 and it’s worked out great. The space is extremely accommodating and many of the members certainly enjoy the prestige of getting to meet in such a private venue.

Apple Store Meeting

Workshops, Suburb Side Project Saturdays, and CocoaLove

In 2014, Curtis Herbert who had already been very active in the community as well as doing some talks for us joined the leadership team and started multiple new projects.

Curtis teaching his ObjC Workshop

Firstly was CocoaLove, which started out best as I can recall as friendly outburst during my “Industry News” section while reviewing upcoming conferences. “Why don’t we have any conferences here in Philly?” — and so it began. CocoaLove is not an official child of CocoaHeads but we obviously share a lot of the same goals.

Curtis also helped spur new educational events we came to call Workshops. Typically one day, 5 hour events with paid for tickets (most money going to the speaker to help compensate them for prep time). We ran about six or so over the last year and a half, covering introductions to Objective-C and then later Swift, App Marketing, UX design, and more. Workshops are incredibly loved by our members and sell out quickly. The hardest part about running them is the custom content creation. We have some ideas on how to improve that moving forward and hope to offer more Workshops in the year ahead so stay tuned.

Marketing Workshop

And finally we have our “Suburb” edition of Side Project Saturday. The city of Philadelphia is very flat and wide, with an extended suburban layout. We have many members who live outside the city and can not always participate with our center city events. To help, we started running a “Suburb” edition of our Side Project Saturday event. These are held at the Apple Store in King of Prussia. We’ve been able to host a few and hope to do more. Again, Curtis has been very helpful in organizing this.

Videos

In 2015 we continued to evolve and expand what we offer, this time with recordings. We’ve been talking about recordings for awhile but in 2015 things started to fall into place. I’ll go into detail as to how we record in a future blog post, but put simply it’s capturing what video we pipe to the monitors and then using a lapel microphone for the speaker to capture their voice. After the meeting we match the two together and then publish to Vimeo. During the fall we also added a custom AppleTV app which streams the content as well (search for “CocoaHeads” and you’ll find it).

Video Capture Setup

Apple TV App

Book Club

Another new endeavor for 2015 was the Book Club. We started it over the summer reading through Cocoa Programming for Mac OS X and then restarted it this winter with HackingWithSwift.com. Book Club basically has members work through chapters and then meet online to discuss how it went. Over the summer we met every other week, while the winter edition has been more aggressive doing it every Monday. A big thanks to Michael Mayer for helping to run the latest Book Club season.

The Future

So it’s 2016 and things continue to look good. I’d say the biggest problem we have is that we occasionally max out of room occupancy at the Apple Store but not enough to really justify a new venue. We also recognize our website could use a lot of work to meet our high standards but it remains a fairly low priority overall.

As the main organizer I’m extremely lucky to have such great support from the members and the rest of the leadership. There is no way we could do this much work if it wasn’t for the many volunteers we have. I’m extremely proud of the community we’ve made and continue to run.

Recommendations

To those running similar meet ups a few closing recommendations:

  • Be consistent with meeting dates and locations.
  • Be willing to do a lot of personal presentations and/or MC of roundtables when other speakers are not available in the early days.
  • Don’t be afraid to shake people down for talks. Also remember it’s much easier to get them to sign up for a talk a few months from now than in a few weeks. Take advantage of that.
  • If meeting after work try to have some food and drink available. We do pizza cause it’s relatively cheap and easy. You want to feed them but remember they aren’t coming for the food. In the early days a donation jar can usually cover most of the costs, later you might need sponsorship. I’ll have more to say on that in the future.
  • Help spread the responsibilities. Even smaller things like handing the food, taking meeting notes or running the group Twitter helps turn “the group” into “our group”.
  • Have fun.

31 Days, 31 Products: Launch Post

At CocoaLove 2015 we had the pleasure of listening to Jaimee Newberry speak and from my notes I recollect the following from her talk:

Just Do It! and more specifically, don’t let your high taste of quality hold you hostage from creating and shipping. Get it out into the world and improve it over time.

Even before the talk, I was already inspired by Jaimee’s “31 days” series of writings and video posts. I’ve been wanting to get more writing practice and have been kicking the can on starting my own series but no more!

Today begins 31 Days, 31 Products — a blog series where once a day for 31 days I’ll post a short story sharing some of the products and services I’ve come to enjoy using. I hope you like it and discover a new helpful tool along the way.